Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2006, 02:05 PM // 14:05   #1
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Advertisement

Disable Ads
Default Remove Torment Claws from Abaddon's gate

NO ONE ELSE POST ON THIS THREAD PLEASE - Its redundant because I completed NF on protector months ago and soon realised the Claws are not an issue.

I like the rest of the mission.

But Anet, please remove the Tormet Claws from the mission, or tweak them somehow.

Purely because they remove any chance you have to stand to one side and regen, heal or ress your team members if need be.

Having to contend with the 8+ seconds between the knock down and interupt spell is agrovating enough (but I dont mind that), but to combine that with claws apearing in a place if you stand there too long is frustrating.

Last edited by freekedoutfish; Apr 24, 2007 at 03:46 PM // 15:46..
freekedoutfish is offline   Reply With Quote
Old Nov 21, 2006, 02:50 PM // 14:50   #2
Furnace Stoker
 
Knightsaber Sith's Avatar
 
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
Default

/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
Knightsaber Sith is offline   Reply With Quote
Old Nov 21, 2006, 02:59 PM // 14:59   #3
Desert Nomad
 
GloryFox's Avatar
 
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
Default

/notsigned

To take a res spell in that mission (other than a res signet) is almost suicide. However that mission can be done easy enough if you watch your aggro. I now have 4 characters (Paragon, Warrior, Necromancer, and Ranger) that have beat the mission easy. Since I was unable to find a good PUGI did it with HERO's and Henchman and got Masters for each of these characters. In each case I used a Res Sig instead of a standard Res Spell and survived.
GloryFox is offline   Reply With Quote
Old Nov 21, 2006, 03:00 PM // 15:00   #4
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by Knightsaber Sith
/notsigned

As the final mission, it should be atleast a little challenging. Tons of people have already beat it so it's not that big of an issue.
I totally agree.

I personally say it is very challenging anyway. I dont see the need for the torment claws. They just add frustration to a decent mission.

For instance. Youve all just got a good strike into Abaddon. Your run back to the bridge. Your all down on health and one hit away from being killed.

Your stood recharging and out of no-where a claw apears and abliterates you all.

Or nearly does, and then another apears.

As much as I love a good hard mission, they need to give you time to regen or heal. All this while your contending with only an 8 second gap to rez and heal before the next knock-down spell hits.
freekedoutfish is offline   Reply With Quote
Old Nov 21, 2006, 03:03 PM // 15:03   #5
Academy Page
 
Infinity^'s Avatar
 
Join Date: Jan 2006
Guild: House Behelit
Profession: R/
Default

/notsigned

move a bit
Infinity^ is offline   Reply With Quote
Old Nov 21, 2006, 03:06 PM // 15:06   #6
Wilds Pathfinder
 
Join Date: Jul 2005
Profession: Mo/
Default

Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness.
linh is offline   Reply With Quote
Old Nov 21, 2006, 03:06 PM // 15:06   #7
Desert Nomad
 
isamu kurosawa's Avatar
 
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
Default

just strafe while you regen its easy.
isamu kurosawa is offline   Reply With Quote
Old Nov 21, 2006, 03:08 PM // 15:08   #8
Krytan Explorer
 
mrcake's Avatar
 
Join Date: Mar 2006
Profession: W/N
Default

/notsigned

The claws dont pose any real problems, just interupt there attack (which is slow at casting) and you can easily kill them receiving no dmg.
mrcake is offline   Reply With Quote
Old Nov 21, 2006, 03:12 PM // 15:12   #9
Frost Gate Guardian
 
shadow ranger's Avatar
 
Join Date: May 2005
Profession: E/
Default

/Notsigned

Torment Claw can not move and Torment Slash has low cast time for a reason.
And removing it from Gates Of Abaddon is like removing Shiro from Gates Of Madness

For that reason.
shadow ranger is offline   Reply With Quote
Old Nov 21, 2006, 03:20 PM // 15:20   #10
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Removing torment claws would make this easy mission even easier. /notsigned
Arkantos is offline   Reply With Quote
Old Nov 21, 2006, 03:21 PM // 15:21   #11
Ascalonian Squire
 
omcginty44's Avatar
 
Join Date: Apr 2006
Guild: Xen of Onslaught
Profession: N/
Default

/notsigned

i got masters on the final mission with henchies, gg
omcginty44 is offline   Reply With Quote
Old Nov 21, 2006, 03:37 PM // 15:37   #12
Lion's Arch Merchant
 
African War Lord's Avatar
 
Join Date: Nov 2006
Default

A mission that's very easy to do with hero's and henchmen should not be nerfed. I mean seriously.. you got through gates of madness and your complaining about torment claws?
African War Lord is offline   Reply With Quote
Old Nov 21, 2006, 03:48 PM // 15:48   #13
Frost Gate Guardian
 
Join Date: Apr 2006
Guild: Zydian Coven
Profession: Rt/E
Default

With all heroes, henchies and a smack from the LB Gaze, the claws last all of 6 seconds. Masters on first try.

/notsigned
Kid Divinity is offline   Reply With Quote
Old Nov 21, 2006, 03:57 PM // 15:57   #14
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

/notsigned

I chest run gates of fear. The range of that evil attack the claws have is about as thin as a pencil

That and abbadon needs to be harder. I can literally be the only healer if I have light of delivernce on my bar.
Not A Fifty Five is offline   Reply With Quote
Old Nov 21, 2006, 04:43 PM // 16:43   #15
Wilds Pathfinder
 
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
Default

Yup, Lod got my party thru that mission, and interupts for those mean old claws. Easy
mega_jamie is offline   Reply With Quote
Old Nov 21, 2006, 04:58 PM // 16:58   #16
Jungle Guide
 
Priest Of Sin's Avatar
 
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
Default

This is a really, REALLY simple mission. And anyone who is THAT low on health after fighting Abbadon needs to stop playing. Run in, hit him 'till he's not vulerable anymore, and run the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO away. One player might get smacked around by the mesmers, but he can be rezzed... simple enough. And the claws? Just kill them, a Dervish with Balthazar's Form and some high-powered attacks can flatten them.
Priest Of Sin is offline   Reply With Quote
Old Nov 21, 2006, 04:59 PM // 16:59   #17
Wilds Pathfinder
 
Rera's Avatar
 
Join Date: Jul 2006
Default

freeked, do you just post a nerf suggestion for every mission you can't beat? Everytime I see one of your threads it's always "this is too hard omfg nerf".

Torment Claws are a joke. They can't ****ing move, and their only skill takes so long to activate that they might as well not use it. Abaddon's Gate would be much more interesting if they replaced Torment Claws with like, Torment Wurms, or something.
Rera is offline   Reply With Quote
Old Nov 21, 2006, 06:11 PM // 18:11   #18
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

oh and you brought res sigs right? They give morale boosts every oh 20 seconds so you have infinite res. I can't see anyone with a full party of res sigs losing.
Not A Fifty Five is offline   Reply With Quote
Old Nov 21, 2006, 07:05 PM // 19:05   #19
Wilds Pathfinder
 
Join Date: Jul 2005
Default

You know how can you be upset by the final mission right after doing Gates of Madness, I finally beat gates of madness on my third try, went in and absolute tore abaddon apart. If it weren't for the endgame items and having to replay mission to get to them I would say buff up the last mission.
TadaceAce is offline   Reply With Quote
Old Nov 21, 2006, 07:33 PM // 19:33   #20
Wilds Pathfinder
 
Join Date: Mar 2006
Profession: W/Mo
Default

The torment claws are the only semi-challenge in the mission. They do nothing if you interrupt them, and the lightbringer gaze works on them.

Perhaps we should remove Shiro from Imperial Sanctum ?
Swinging Fists is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:22 AM // 05:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("